Fur & Fortune

Gear Modules

Modules

Modules slot into weapons, melee, throwables and armour by rarity. Some add a stat roll, some a triggered effect.

Weapon modules

Bouncy Rounds

Special

Ricochet: On hit, 25% chance: 50% of the hit's damage bounces to 1 other enemy within 6 m

Static Fur

Special

Chain Lightning: On hit, 15% chance: 35% of the hit's damage arcs to up to 3 other enemies within 5 m

Popcorn Kills

Special

Explosive Kills: On a kill: 60% of the killing damage bursts in a 2.5 m blast

Squirrel Pouch

Special

Ammo Recovery: On a kill, 50% chance: +3 rounds back into the magazine

Snack Rounds

Special

Crit Healing: On a crit: heal 4 HP

Steady Paws

Special

Rolls Aim speed +0% to +10%

Quick Hands

Special

Rolls Swap speed +0% to +30% Reload speed +0% to +8%

Melee modules

Heavy Head

Impact

Rolls Damage +0% to +10%

Rattler

Impact

Rolls Stagger +0% to +20%

Shover

Impact

Rolls Knockback +0% to +20%

Quick Wrist

Handling

Rolls Attack speed +0% to +10%

Long Arm

Handling

Rolls Reach +0 to +0.3

Wind-Up Spring

Handling

Rolls Charge time +0% to +15%

Lucky Knot

Effect

Rolls Crit chance +0 to +0.04

Sharp Tooth

Effect

Rolls Crit damage +0 to +0.25

Wrecker

Effect

Rolls Structure damage +0% to +30%

Throwable modules

Extra Filling

Payload

Rolls Damage +0% to +15%

Wide Wrap

Payload

Rolls Radius +0% to +15%

Spare Pocket

Payload

Rolls Charges +0 to +1

Spring Arm

Delivery

Rolls Throw range +0% to +20%

Slow Burn Wick

Delivery

Rolls Duration +0% to +20%

Fat Sleeve

Delivery

Rolls Radius +0 to +0.5

Dazzle Dust

Effect

Rolls Control time +0% to +20%

Sharp Seasoning

Effect

Rolls Damage +0% to +10%

Long Fuse Lining

Effect

Rolls Duration +0 to +1

Armour modules

Extra Padding

Protection

Rolls Armour +0% to +12%

Bullet Weave

Protection

Rolls Bullet resist +0 to +0.03

Blast Lining

Protection

Rolls Explosive resist +0 to +0.03

Spare Pockets

Utility

Rolls Stamina +0 to +10

Quick Zips

Utility

Rolls Cooldown reduction +0 to +0.04

Soft Soles

Utility

Rolls Footstep noise −2 to +0

Mender Thread

Special

Rolls Armour regen +0% to +20%

Slip Cloth

Special

Rolls Dodge chance +0 to +0.03

Calm Collar

Special

Rolls Control resist +0 to +0.1