Fur & Fortune

Crews Sheep

Sheep

Tank · Hold the line under the wool dome.

“Soft hooves, softer plan. Somehow it works.”

  • UltimateWool wall (300 s cooldown, lasts 10 s)
  • PassiveAt 0 HP, stay up at 1 HP and drop wool, if ready.
  • Natural attackHeadbutt
Bonus HP
+40
Bonus armour
+25
Move speed
×0.82
Extra bags
0
Picked in
–
Jobs completed
–

Mutation paths

Each crew levels from 1 to 10 with crew XP (60 / 90 / 130 per heist on Easy / Hard / Insane). Pick one direction per crew: the first pick is free, a change costs 2,000 Gold Coins and keeps the crew's level. The choices at levels 4, 6, 7, 9 and the evolution at level 10 are free to change in the Garage. Every path keeps the crew's natural attack, ultimate and passive.

Titan

Wool Fortress

Strong at durability, area denial, protecting one point under fire

Weak at slow, loud and easy to spot; little to offer in stealth

Use it for drill and vault holds, revives under fire, defending a bag pile

Body +15%, slower, louder, spotted sooner, slower armour recovery

  • Stealth1 of 5
  • Alarm4 of 5
  • Combat3 of 5
  • Objective defence5 of 5
  • Extraction3 of 5

Lv 10 Living Bastion Walking Wall or Iron Fleece

Phantom

Fleeced Phantom

Strong at slipping out of trouble, misdirection with wool (puffs, decoys), a fleece that softens the first hit

Weak at less health and armour than any Sheep; little steady protection for the crew; the dome is a tool to escape, not to hold

Use it for casing and stealth crossings in view of guards, breaking contact in loud phases, bag runs to extraction

Body −10%, less HP and armour

  • Stealth4 of 5
  • Alarm3 of 5
  • Combat2 of 5
  • Objective defence1 of 5
  • Extraction4 of 5

Lv 10 Vanishing Fleece Shed Coat or Mirage Flock

Apex

Wool Engineer

Strong at dome placement and shape, enemy control at the dome's edge, support for allies inside (armour, revives, bags, doors)

Weak at no extra durability or mobility for the Sheep itself (the Apex cost); weak in stealth; the value sits in the dome, so it drops between casts

Use it for setting up a hold before the cops arrive, revive and bag-pile stations, sealing a room's cop entrance

Normal body: no Titan durability, no Phantom mobility

  • Stealth2 of 5
  • Alarm3 of 5
  • Combat3 of 5
  • Objective defence4 of 5
  • Extraction3 of 5

Lv 10 Wool Sanctuary Sanctuary Dome or Sealed Sanctuary

Titan

Wool Fortress

  1. Lv 1Identity
    Wool Fortress

    +20 max HP and the Wool Wall dome has 30% more HP

    Cost Titan base: 6% slower, 20% louder, spotted 10% sooner, armour waits 15% longer

    Best Loud holds from the first heist

  2. Lv 2Minor
    Dense Fleece

    +10 max armour

    Best Every loud phase

  3. Lv 3Natural attack
    Battering Ram

    Light headbutts shove 0.6 m; heavy headbutts shove 0.5 m farther

    Cost Headbutts swing 10% slower

    Best Peeling cops off a drill or a downed crewmate

  4. Lv 4Choice: pick one
    Thick Fleece

    +8% damage reduction

    Cost 5% slower

    Best Objective holds in the open

    Spring Fleece

    Armour regenerates 3.5/s instead of 2/s and starts 30% sooner

    Cost −10 max armour

    Best Fights with short breaks behind cover

  5. Lv 5Defining
    Bastion Stance

    Inside your own dome: +20% crowd-control resistance and +6% damage reduction

    Cost Only while inside the dome

    Best Anchoring a defence point

  6. Lv 6Choice: pick one
    Wide Wool

    Dome radius +25% (7 to 8.75 m)

    Cost Dome HP −15%

    Best Covering the whole crew at a drill

    Hardened Wool

    Dome HP +40%

    Cost Wool Wall recharges 15% slower

    Best Long loud holds against heavy fire

  7. Lv 7Choice: pick one
    Second Coat

    Two wool saves per cycle, each with its own 5 s untouchable

    Cost Each save regrows 50% slower (180 to 270 s)

    Best Insane loud phases with burst damage

    Quick Regrowth

    Wool regrows 35% faster (180 to 117 s)

    Cost A save restores half your armour instead of all

    Best Long heists with steady pressure

  8. Lv 8Synergy
    Shepherd's Wall

    Headbutts from inside your dome throw the target 1 m out of it and stop chipping your own dome; a wool save gives Bastion Stance for 3 s anywhere

    Best Defending the dome's edge

  9. Lv 9Choice: pick one
    Rampart Charge

    Casting Wool Wall shoves every enemy inside the dome 2 m outward

    Cost The cast is 10% louder

    Best Clearing a breach around the drill

    Fleece Bond

    Allies inside your dome take 10% less damage

    Cost Enemies in the dome move at 25% speed instead of 5%

    Best Escorts and revives under fire

  10. Lv 10Evolution: pick one
    Walking Wall

    The dome moves with the Sheep instead of staying put

    The dome follows you and has 1.5x HP

    Cost While your dome is up you move 20% slower, and it lasts 20 s

    Best Moving bags or a downed crewmate through a firefight

    Iron Fleece

    The wool save becomes an area stun

    A wool save stuns every enemy within 5 m for 1.2 s; every dome has 2x HP

    Cost A save restores no armour and wool regrows 25% slower

    Best Surviving an ambush in a tight room

Phantom

Fleeced Phantom

  1. Lv 1Identity
    Fleeced Phantom

    Your fleece softens the first hit after 6 s without damage by 35% (Phantom base: 10% harder to spot, 4% faster)

    Cost Phantom base: 10% less max HP and armour, a 10% smaller body

    Best Slipping past a patrol and surviving the first shot when spotted

  2. Lv 2Minor
    Light Fleece

    +5% movement speed

    Best Every crossing and every escape

  3. Lv 3Natural attack
    Fluff Puff

    A headbutt hit bursts a 2 m wool puff on the target for 2 s that blocks sight like a smoke cloud

    Best Blinding a guard before he calls it in, breaking a cop's aim at close range

  4. Lv 4Choice: pick one
    Slick Fleece

    +8% dodge chance

    Cost −8 max armour

    Best Loud phases where bullets fly

    Shed and Hide

    When the fleece softens a hit you are 25% harder to spot and enemies target you 25% less for 2 s

    Cost The fleece regrows 3 s slower (6 to 9 s)

    Best Breaking contact after being spotted

  5. Lv 5Defining
    Wool Decoy

    The wool save leaves a bleating decoy: guards within 15 m go to check the sound, and in loud your threat drops 50% for 4 s

    Best Getting away from a fight that went wrong

  6. Lv 6Choice: pick one
    Spring Lamb

    The wool save regrows 30% faster (180 to 126 s)

    Cost The save's dome has half HP

    Best Long heists with several close calls

    Fog Fleece

    Inside your own dome you are 40% harder to spot

    Cost Dome radius −30% (7 to 4.9 m)

    Best Casting Wool Wall as a hiding spot to cross a camera's view

  7. Lv 7Choice: pick one
    Cotton Double

    Casting Wool Wall also drops the decoy, and every decoy lasts 2 s longer

    Cost Wool Wall recharges 10% slower

    Best Opening an escape in a loud room

    Quick Fleece

    The fleece regrows 3 s sooner (6 to 3 s)

    Cost It soaks 25% of the hit instead of 35%

    Best Steady chip fire from grunts

  8. Lv 8Synergy
    Wool Ambush

    Headbutts deal 50% more to targets inside one of your wool clouds (a puff or your dome); a headbutt kill gives Wool Wall 15 s back (3 per cycle)

    Best Picking off cops blinded by your puff or stuck in your dome

  9. Lv 9Choice: pick one
    Vanishing Act

    The wool save makes you 50% harder to spot for 4 s and interrupts up to 6 enemies within 8 m for 0.4 s

    Cost The wool save regrows 20% slower (180 to 216 s)

    Best Escaping an ambush in a tight room

    Shared Fleece

    Allies within 6 m of you also get a fleece: their first hit after 6 s deals 20% less

    Cost Your own fleece soaks 10% less

    Best Casing or bag runs with a partner

  10. Lv 10Evolution: pick one
    Shed Coat

    the wool save stops anchoring you in a dome and becomes a half-hidden, hard-to-hit escape that leaves the dome behind

    The wool save turns into an escape: your coat stays behind as the dome while you are 60% harder to spot for 5 s and get +20% dodge chance for 8 s (the 3 s after the save's 5 s untouchable window)

    Cost The save restores no armour and its dome has half HP

    Best Getting out alive with a bag when the room collapses

    Mirage Flock

    Wool Wall becomes a misdirection scatter of three bleating wool puffs around a smaller dome

    Casting Wool Wall also rolls 3 wool decoys 6 m outward in a fan; each is a sight-blocking puff for 6 s that bleats, and your decoy threat drop lasts 1.5x

    Cost The dome is 20% smaller and Wool Wall recharges 10% slower

    Best Splitting a patrol's attention or a cop push in three

Apex

Wool Engineer

  1. Lv 1Identity
    Wool Engineer

    Wool Wall lands where you aim, up to 10 m away

    Best Covering a drill or a downed crewmate from behind cover

  2. Lv 2Minor
    Dense Weave

    The dome has 20% more HP

    Best Every loud hold

  3. Lv 3Natural attack
    Sticky Headbutt

    A headbutt hit slows the target 40% for 1.5 s; headbutts swung inside your own dome patch it for 10 HP instead of chipping it

    Best Holding cops at the dome's edge

  4. Lv 4Choice: pick one
    Twin Domes

    Wool Wall drops two domes: one at you and one where you aim

    Cost Each is 35% smaller (7 to 4.55 m) with 40% less HP

    Best Covering the drill and the bag pile at once

    Lingering Wool

    Enemies who leave your dome stay slowed to 50% for 2 s (once per enemy every 6 s)

    Cost Dome HP −15%

    Best Chasing cops away from a choke point

  5. Lv 5Defining
    Shared Regrowth

    Allies inside your dome regrow armour at your 2/s rate

    Best Revive and bag-pile stations

  6. Lv 6Choice: pick one
    Thick Felt

    The dome has 40% more HP

    Cost Dome radius −15% (7 to 5.95 m)

    Best A tight hold against heavy fire

    Wide Weave

    Dome radius +20% (7 to 8.4 m)

    Cost Enemies inside move at 20% speed instead of 5%

    Best Covering the whole crew at a wide objective

  7. Lv 7Choice: pick one
    Wool Jam

    Doors inside your dome are wooled shut for guards and cops while it stands

    Cost Wool Wall recharges 10% slower

    Best Sealing a room's cop entrance

    Bag Nest

    You and allies carrying bags inside your dome move at full speed

    Cost Dome HP −20%

    Best Shuttling bags across a fight to a pile

  8. Lv 8Synergy
    Wool Harvest

    When enemy fire pops your dome Wool Wall gets 30 s back; headbutt patches mend 10 HP more

    Best Long loud phases with domes going up again and again

  9. Lv 9Choice: pick one
    Revive Den

    Reviving an ally inside your dome takes 40% less time (3 to 1.8 s)

    Cost Dome HP −15%

    Best Revives under fire

    Wool Coat

    Casting Wool Wall restores 15 armour to every ally inside it (not you)

    Cost Wool Wall recharges 10% slower

    Best Opening a loud fight with the crew together

  10. Lv 10Evolution: pick one
    Sanctuary Dome

    the dome becomes a healing station that keeps downed allies in the fight

    Allies inside your dome regain 2 HP a second and a downed ally inside waits 50% longer before jail; dome HP 1.25x

    Cost Enemies inside move at 40% speed instead of 5%, and the dome lasts 25 s

    Best Keeping a crew alive through a long hold

    Sealed Sanctuary

    the dome becomes a wall that shoves enemies out at its edge

    An enemy touching your dome's edge is shoved 2 m back out (once per enemy every 6 s; the dome's slow holds it in between); dome HP 1.5x

    Cost The dome lasts 15 s and Wool Wall recharges 15% slower

    Best Holding a drill against melee rushes and shields

All crews