Fur & Fortune

Crews Mammoth

Mammoth Coming as DLC (Mammoth on Steam)

Ranged control · Pin enemies with quills; punish anyone who shoots back.

“Remembers every vault door. Fits through none.”

  • UltimateSnow Blast (300 s cooldown, lasts 10 s)
  • PassiveIce shards return along the hit.
  • Natural attackQuill
Bonus HP
+40
Bonus armour
+25
Move speed
×1
Extra bags
0

Not out yet. Mammoth is coming as DLC: wishlist Mammoth on Steam. The mutation paths below are designed and may still change before release.

Mutation paths

Each crew levels from 1 to 10 with crew XP (60 / 90 / 130 per heist on Easy / Hard / Insane). Pick one direction per crew: the first pick is free, a change costs 2,000 Gold Coins and keeps the crew's level. The choices at levels 4, 6, 7, 9 and the evolution at level 10 are free to change in the Garage. Every path keeps the crew's natural attack, ultimate and passive.

Titan

Glacial Juggernaut

Strong at area denial with chilling quills, a frozen front the crew can hold behind, durable under fire

Weak at slow, loud and easy to spot; slower quills that miss fast targets at range; little stealth use

Use it for drill and vault holds, choke points in loud phases, slowing a cop push onto the crew's guns

Body +15%, slower, louder, spotted sooner, slower armour recovery

  • Stealth1 of 5
  • Alarm4 of 5
  • Combat4 of 5
  • Objective defence5 of 5
  • Extraction2 of 5

Lv 10 Permafrost Permafrost Field or Glacier Lance

Phantom

Ice Needle

Strong at fast, long, precise needles; burst through crits; repositioning after a return

Weak at less health and armour; fewer quills in the air, so weaker area denial; protects only itself unless Shared Shards

Use it for picking elites and cameras-adjacent guards at range, kiting cops, bag runs with a covering needle

Body −10%, less HP and armour

  • Stealth3 of 5
  • Alarm3 of 5
  • Combat3 of 5
  • Objective defence2 of 5
  • Extraction4 of 5

Lv 10 Needle Storm Needle Storm or Storm Step

Apex

Rebound Savant

Strong at quills that bank off walls and jump between enemies, returning shards that orbit and strike back harder, ice plates against bullets

Weak at no extra durability or mobility (the Apex cost); bounces lose value in open ground; weak in stealth

Use it for rooms and corridors full of cops, fights around cover, punishing focus fire

Normal body: no Titan durability, no Phantom mobility

  • Stealth2 of 5
  • Alarm4 of 5
  • Combat5 of 5
  • Objective defence3 of 5
  • Extraction2 of 5

Lv 10 Avalanche Circuit Avalanche Circuit or Orbit Circuit

Titan

Glacial Juggernaut

  1. Lv 1Identity
    Glacial Juggernaut

    +20 max HP; a quill hit chills the target (25% slower for 1.5 s, once per target every 6 s)

    Cost Titan base: 6% slower, 20% louder, spotted 10% sooner, armour waits 15% longer

    Best Loud holds from the first heist

  2. Lv 2Minor
    Thick Hide

    +10 max armour

    Best Every loud phase

  3. Lv 3Natural attack
    Heavy Quills

    Every quill deals 15% more

    Cost Quills fly 20% slower (28 to 22.4 m/s)

    Best Close and mid-range fights at a choke

  4. Lv 4Choice: pick one
    Frost Front

    Chilled targets are slowed 40% instead of 25%

    Cost Quills reach 15% less far (14 to 11.9 m)

    Best Holding a corridor

    Rime Armour

    While Snow Blast runs you take 15% less damage

    Cost Snow Blast fires 24 quills a pulse instead of 32

    Best Standing in the open during the ultimate

  5. Lv 5Defining
    Shatter Back

    Returning shards chill the attacker for 1 s (shared 6 s per-target cooldown) and one more returns each second (4 to 5)

    Best Punishing cops who focus you

  6. Lv 6Choice: pick one
    Frozen Ground

    Each Snow Blast pulse leaves a 6 m frost ring around you for 3 s: an enemy entering it is chilled 30% for 2 s (once per enemy every 6 s)

    Cost Snow Blast recharges 10% slower

    Best Slowing a push onto a drill

    Deep Chill

    A heavy quill on a chilled target freezes it for 0.6 s (once per target every 6 s)

    Cost Quills fire 10% slower

    Best Locking down a shield or a heavy

  7. Lv 7Choice: pick one
    Woolly Coat

    Bullets hurt you 12% less

    Cost 5% slower

    Best Long holds against rifles

    Meltwater

    Each returning shard that hits gives you 2 armour back

    Cost Returning shards deal 25% less (12 to 9)

    Best Fights where you soak focus fire

  8. Lv 8Synergy
    Avalanche Front

    While Snow Blast runs you get +20% crowd-control resistance and your heavy fan fires two more side quills (±16°)

    Best Holding the line during the ultimate

  9. Lv 9Choice: pick one
    Rampart Quills

    Heavy quills pierce one enemy and keep flying

    Cost Heavy quills deal 10% less

    Best Lines of cops in a corridor

    Cold Aura

    Enemies coming within 5 m of you are chilled 15% for 2 s (once per enemy every 6 s)

    Cost You are 10% louder

    Best Stopping melee rushers and shields from closing in

  10. Lv 10Evolution: pick one
    Permafrost Field

    Snow Blast turns from a quill ring into a standing frozen field around the Mammoth

    Snow Blast freezes the ground 10 m around you for its whole run (an enemy inside is chilled 50% for 2 s on entry and again every 6 s it stays) and fires 1.25x quills a pulse

    Cost You move 30% slower while Snow Blast runs

    Best Anchoring a vault hold for the full ultimate

    Glacier Lance

    the heavy attack becomes a single freezing lance instead of a fan

    The heavy fan becomes one great quill: 120% more damage, freezes the first target for 1 s and chills everything within 3 m of it (control once per target every 6 s)

    Cost No side quills, and the heavy leaves a 0.8 s recovery

    Best Breaking a shield line or an elite

Phantom

Ice Needle

  1. Lv 1Identity
    Ice Needle

    Quills fly 30% faster (28 to 36.4 m/s) and 20% farther (light 14 to 16.8 m, heavy 18 to 21.6 m) (Phantom base: 10% harder to spot, 4% faster)

    Cost Phantom base: 10% less max HP and armour, a 10% smaller body

    Best Hitting moving targets at range

  2. Lv 2Minor
    Cold Focus

    +8% crit chance

    Best Every fight

  3. Lv 3Natural attack
    Needle Point

    The heavy fan narrows to ±4° and its side quills deal 80% instead of 55%

    Best Putting all three heavy quills into one target

  4. Lv 4Choice: pick one
    Glass Needle

    Crits deal 25% more

    Cost −8% max HP

    Best Bursting elites

    Frost Slip

    +8% dodge chance

    Cost Every quill deals 8% less

    Best Loud phases where bullets fly

  5. Lv 5Defining
    Shard Step

    When a returning shard hits, you move 20% faster for 1.5 s

    Best Repositioning after taking fire

  6. Lv 6Choice: pick one
    Long Needle

    The heavy quill reaches 30% farther (18 to 23.4 m)

    Cost The light quill deals 10% less

    Best Sniping across a street or a hall

    Quick Quills

    Quills fire 12% faster

    Cost One fewer returning shard a second (4 to 3)

    Best Sustained mid-range duels

  7. Lv 7Choice: pick one
    Needle Ring

    Snow Blast fires twice a second

    Cost Snow Blast quills deal 40% less (10 to 6)

    Best Keeping pressure while you move during the ultimate

    Frost Slide

    You move 25% faster while Snow Blast runs

    Cost Snow Blast lasts 20% less (10 to 8 s)

    Best Running the ultimate through a room

  8. Lv 8Synergy
    Needle Circuit

    Returning shards can crit; a crit quill kill gives Snow Blast 10 s back (3 per cycle)

    Best Chaining kills in a long fight

  9. Lv 9Choice: pick one
    Silent Needles

    You are 25% quieter

    Cost Every quill deals 10% less

    Best Casing and quiet takedowns

    Shared Shards

    When an ally within 8 m is hit, a shard flies back at their attacker too

    Cost Returning shards deal 30% less (12 to 8.4)

    Best Covering a partner on a bag run

  10. Lv 10Evolution: pick one
    Needle Storm

    Snow Blast becomes a fast, forward-weighted needle storm instead of a slow even ring

    Snow Blast pulses 3 times a second: 8 quills around you plus 6 needles in a 30° cone at your aim, all at 1.25x damage

    Cost Snow Blast lasts 30% less (10 to 7 s)

    Best Shredding a cop line in front of you

    Storm Step

    the heavy attack becomes a release of needles banked from crits and returning fire

    Each returning-shard hit and each light-quill crit stores a needle (up to 3); your heavy attack also releases every stored needle; crits deal 1.25x

    Cost The heavy loses its side quills

    Best Burst windows after taking fire

Apex

Rebound Savant

  1. Lv 1Identity
    Rebound Savant

    Light and heavy quills bounce off a wall once and fly on with their remaining range

    Best Hitting cops behind cover

  2. Lv 2Minor
    Sharp Return

    Returning shards deal 30% more (12 to 15.6)

    Best Every loud fight

  3. Lv 3Natural attack
    Ricochet

    A quill that hits an enemy jumps once to the nearest other enemy within 5 m for 60% damage

    Best Groups of grunts

  4. Lv 4Choice: pick one
    Shard Guard

    Returning shards orbit you at 2 m for 1.5 s, hitting enemies that touch the orbit, then fly at the attacker

    Cost One fewer return a second (4 to 3)

    Best Melee rushers and close fights

    Hair Trigger

    Six returns a second instead of four

    Cost Returning shards deal 25% less

    Best Being focused by many weak shooters

  5. Lv 5Defining
    Rebound Engine

    Snow Blast quills bounce off walls once; each returning shard that hits during Snow Blast adds 0.1 s to it (up to 2 s a cast)

    Best Snow Blast in rooms and halls

  6. Lv 6Choice: pick one
    Double Bank

    Light and heavy quills bounce off walls twice

    Cost Quills fly 10% slower

    Best Tight corridors

    Tight Ricochet

    Enemy ricochets deal 80% instead of 60%

    Cost They jump only 3.5 m instead of 5 m

    Best Packed groups at a door

  7. Lv 7Choice: pick one
    Shard Halo

    Snow Blast's first pulse sends 8 quills into a 3 m orbit for 4 s instead of flying out

    Cost That pulse has 8 fewer quills flying out, and so does every pulse (32 to 24)

    Best Holding a point while the ultimate runs

    Counter Fan

    A return fires 3 shards in a ±10° fan

    Cost Each deals half (12 to 6)

    Best Shooters hiding behind others

  8. Lv 8Synergy
    Avalanche Loop

    A quill kill after a bounce or ricochet gives Snow Blast 5 s back (4 per cycle)

    Best Long fights in rooms

  9. Lv 9Choice: pick one
    Ice Plates

    Two ice plates cling to you; while one is up bullets hurt you 35% less; a bullet hit spends a plate, which regrows after 3 s

    Cost One fewer return a second

    Best Standing at a corner under fire

    Avalanche Bank

    Every bounce adds 15% damage to the quill

    Cost Quills reach 15% less far

    Best Corridors where every quill bounces

  10. Lv 10Evolution: pick one
    Avalanche Circuit

    Snow Blast quills chain from enemy to enemy instead of flying straight out

    Snow Blast quills jump between enemies (up to 2 times within 6 m) at 1.3x damage

    Cost Snow Blast fires 16 quills a pulse instead of 32

    Best Rooms full of cops

    Orbit Circuit

    returning shards stop flying back one by one and launch as a gathered volley

    Returning shards gather in a 2.5 m orbit (up to 6) for 3 s, then launch together at your last attacker for 1.4x damage

    Cost One fewer return a second

    Best Answering a burst of focus fire with one volley

All crews