Fur & Fortune

Crews King Kong

King Kong

Bruiser · Knock enemies around; go gold for a long fight.

“Gentle giant. Mind the chest-pounding.”

  • UltimateSuper Golden Pawwer (600 s cooldown, lasts 30 s)
  • PassiveMelee knocks back. Thrown bags fly farther and hurt.
  • Natural attackSlam
Bonus HP
+40
Bonus armour
+25
Move speed
×1
Extra bags
0
Picked in
–
Jobs completed
–

Mutation paths

Each crew levels from 1 to 10 with crew XP (60 / 90 / 130 per heist on Easy / Hard / Insane). Pick one direction per crew: the first pick is free, a change costs 2,000 Gold Coins and keeps the crew's level. The choices at levels 4, 6, 7, 9 and the evolution at level 10 are free to change in the Garage. Every path keeps the crew's natural attack, ultimate and passive.

Titan

Mountain King

Strong at a longer, tankier form; holding a point through a whole wave; shoving cops off the crew

Weak at slow, loud and easy to spot; the largest body in the game while in form; slow to recover out of form

Use it for drill and vault holds, escorting the bag pile, breaking a cop line

Body +15%, slower, louder, spotted sooner, slower armour recovery

  • Stealth1 of 5
  • Alarm4 of 5
  • Combat4 of 5
  • Objective defence5 of 5
  • Extraction2 of 5

Lv 10 Titan Form Titan Form: Long Haul or Titan Form: Stun Slam

Phantom

Jungle Ghost

Strong at speed, leaping into and out of the form, bag throws on the run, frequent forms

Weak at a thinner form (less HP multiplier), fragile out of form, protects only itself unless Rally Roar

Use it for bag runs, hit-and-leave fights, reaching a downed crewmate fast

Body −10%, less HP and armour

  • Stealth3 of 5
  • Alarm3 of 5
  • Combat3 of 5
  • Objective defence2 of 5
  • Extraction5 of 5

Lv 10 Primal Dash Primal Dash: Landing Shove or Primal Dash: Exit Leap

Apex

Golden Pawwer Master

Strong at the form itself as the mechanic — Pawwer stacks built by slams in form that widen, push and heal the form

Weak at no extra durability or mobility (the Apex cost, except one 4th-level pick); weak until the stacks build; stacks reset when the form ends

Use it for long loud fights, bosses and elites, clearing crowds late in the form

Normal body: no Titan durability, no Phantom mobility

  • Stealth2 of 5
  • Alarm4 of 5
  • Combat5 of 5
  • Objective defence3 of 5
  • Extraction3 of 5

Lv 10 Overpawwer Overpawwer: Full Stack Edge or Overpawwer: Head Start

Titan

Mountain King

  1. Lv 1Identity
    Mountain King

    +25 max HP; the form heals 6 HP a second instead of 5

    Cost Titan base: 6% slower, 20% louder, spotted 10% sooner, armour waits 15% longer; in form the largest body in the game

    Best Loud holds from the first heist

  2. Lv 2Minor
    Stone Hide

    +10 max armour

    Best Every loud phase

  3. Lv 3Natural attack
    Mountain Slam

    Slams shove 0.5 m farther (light 1.2 m, heavy 1.8 m)

    Cost Slams swing 8% slower

    Best Peeling cops off a drill

  4. Lv 4Choice: pick one
    Granite

    +8% damage reduction

    Cost 5% slower

    Best Holds in the open

    Second Wind

    The form heals 1.5 HP a second more

    Cost The form lasts 3 s less (30 to 27 s)

    Best Recovering mid-fight

  5. Lv 5Defining
    King's Stand

    +20% crowd-control resistance while in form

    Cost Only in form

    Best Holding through stuns and shoves

  6. Lv 6Choice: pick one
    Long Reign

    The form lasts 25% longer (30 to 37.5 s)

    Cost The form recharges 15% slower

    Best Long drill waits

    Iron Form

    The form gives 3.3x HP instead of 3x

    Cost The form heals 1 HP a second less

    Best Short brutal fights

  7. Lv 7Choice: pick one
    Quake Landing

    Casting the form shoves enemies within 5 m 2 m away

    Cost Your guns, bombs and actions are 10% louder at all times

    Best Opening a fight surrounded

    Bulwark

    Allies within 4 m of you take 8% less damage while you are in form

    Cost 5% slower

    Best Covering a revive

  8. Lv 8Synergy
    Unbroken

    A slam kill in form extends the form by 1 s

    Best Long fights against waves

  9. Lv 9Choice: pick one
    Avalanche Arms

    In form the slam cone widens from 110° to 150°

    Cost The form heals 1 HP a second less

    Best Crowds at a breach

    Mountain Heart

    +10% damage reduction while in form

    Cost The form recharges 10% slower

    Best Tanking a boss

  10. Lv 10Evolution: pick one
    Titan Form: Long Haul

    the form becomes a long, slow fortress

    The form lasts 1.2x longer and gives 1.1x more HP multiplier

    Cost In form you move 25% slower; the form recharges 20% slower

    Best Holding one point through a whole wave

    Titan Form: Stun Slam

    heavy slams in form stun instead of only shoving

    In form heavy slams stun for 0.8 s; the form heals 1.2x

    Cost The form lasts 5 s less; the form recharges 15% slower

    Best Locking down elites at a hold

Phantom

Jungle Ghost

  1. Lv 1Identity
    Jungle Ghost

    Casting the form leaps you 4 m forward (Phantom base: 10% harder to spot, 4% faster)

    Cost Phantom base: 10% less max HP and armour, a 10% smaller body

    Best Reaching a fight or a crewmate fast

  2. Lv 2Minor
    Long Arms

    A 15% larger stamina pool

    Best Long sprints with a bag

  3. Lv 3Natural attack
    Jungle Exit

    When the form runs out you leap 3 m in the direction you are moving

    Best Getting out as the form drops

  4. Lv 4Choice: pick one
    Lean Form

    The form recharges 15% faster (600 to 510 s)

    Cost The form gives 2.7x HP instead of 3x

    Best Many short forms per heist

    Quick Feet

    +8% move speed

    Cost 8% less max HP

    Best Out-of-form runs

  5. Lv 5Defining
    Vine Swing

    Thrown bags fly 20% farther; you move 15% faster for 2 s after a throw

    Best Bag runs to extraction

  6. Lv 6Choice: pick one
    Hit and Fade

    When the form ends you are 30% harder to spot for 5 s

    Cost The form lasts 3 s less (30 to 27 s)

    Best Leaving a loud room after the form

    Short Fuse

    The form recharges 15% faster

    Cost The form lasts 5 s less (30 to 25 s)

    Best Heists with many short fights

  7. Lv 7Choice: pick one
    Ghost Throw

    A thrown bag that hits an enemy staggers it for 0.5 s

    Cost 10% less max armour

    Best Stopping a runner with the loot

    Jungle Sustain

    The form heals 2 HP a second more

    Cost The form gives 0.2x less HP multiplier

    Best Long fights without a medic

  8. Lv 8Synergy
    Primal Rhythm

    A slam kill out of form refunds 10 s of the form

    Best Fighting between forms

  9. Lv 9Choice: pick one
    Rally Roar

    Casting the form gives allies within 6 m 10% less damage taken for 5 s

    Cost The form recharges 10% slower

    Best Leaping in to save the crew

    Slippery Form

    +10% dodge chance while in form

    Cost The form gives 0.2x less HP multiplier

    Best Diving into gunfire

  10. Lv 10Evolution: pick one
    Primal Dash: Landing Shove

    the form opens with a long leap that lands as a shove

    The cast leap is 2x longer (4 to 8 m) and its landing shoves enemies within 3 m 1.5 m away

    Cost The form gives 0.3x less HP multiplier; the form heals 1 HP a second less

    Best Diving into the middle of a fight

    Primal Dash: Exit Leap

    the form becomes a short, frequent burst that ends in a long leap out

    The exit leap is 2x longer (3 to 6 m) and the form recharges 25% faster

    Cost The form lasts 40% less (30 to 18 s)

    Best Short, frequent forms in and out of fights

Apex

Golden Pawwer Master

  1. Lv 1Identity
    Golden Pawwer Master

    In form each slam hit adds a Pawwer stack (up to 5); each stack makes slams shove 0.1 m farther

    Best Long fights in form

  2. Lv 2Minor
    Heavy Hands

    +8% slam damage

    Best Every fight

  3. Lv 3Natural attack
    Gold Edge

    At full stacks slams deal 10% more

    Best Finishing the fight late in the form

  4. Lv 4Choice: pick one
    Gold Rush

    +2% move per stack (+10% at 5 stacks)

    Cost Stacks drop one every 2 s without a hit

    Best Chasing through a loud floor

    Gold Plate

    +1.5% damage reduction per stack (+7.5% at 5 stacks)

    Cost 5% slower

    Best Tanking a boss late in the form

  5. Lv 5Defining
    Overflow

    At full stacks the form heals 2 HP a second more

    Best Staying in the form fight

  6. Lv 6Choice: pick one
    Deep Gold

    Up to 8 stacks

    Cost Each stack shoves 0.02 m less

    Best Very long forms

    Fast Gold

    Each slam hit adds 2 stacks

    Cost One stack fewer (5 to 4)

    Best Short forms and quick bursts

  7. Lv 7Choice: pick one
    Golden Throw

    At full stacks a thrown bag hurts twice as much (16 to 32)

    Cost Enemies target you 15% more

    Best Ending a fight with the loot

    Gold Recall

    Stacks stay for 10 s after the form ends

    Cost The form recharges 10% slower

    Best Fighting on after the form

  8. Lv 8Synergy
    Pawwer Surge

    Reaching full stacks extends the form by 2 s

    Best Long fights in form

  9. Lv 9Choice: pick one
    Golden Quake

    At full stacks a heavy slam shoves every enemy within 3 m

    Cost It spends all your stacks

    Best Breaking a ring of cops

    Golden Arc

    Each stack widens the slam cone by 6° (+30° at 5 stacks)

    Cost Slams deal 5% less

    Best Crowds at a breach

  10. Lv 10Evolution: pick one
    Overpawwer: Full Stack Edge

    full stacks turn into a bigger damage step and stronger shoves

    Gold Edge's full-stack bonus is 1.5x (10% to 15%) and each stack shoves 1.5x farther

    Cost The form gives 2.5x HP instead of 3x

    Best Clearing crowds late in the form

    Overpawwer: Head Start

    the form starts half powered and sweeps wider at full stacks

    1.2x more stacks (rounded down), the slam cone is 1.2x wider at full stacks, and stacks start at half the max when the form begins

    Cost The form lasts 20% less (30 to 24 s)

    Best Many short, strong forms

All crews